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Chapter 2 ends with a summit in Ardford representing the major powers of Arclent, discussing what to do about the Incubus King's failed attack on Ardoheim. Simon and company accompany the Yhilin delegation and attempt to influence the voting so that the result is favorable to their plans.

Note that it's recommended to talk to the Ardoheim ambassador each day, but never tell him how you'll vote.

Bear in mind that to fail, a vote only needs to have more votes not in favor ("nay" and "abstain" count the same).

If the field How to change is empty, that means that you can't alter the vote, no matter what you do.

Day 1 Edit

Declaration of War Edit

"Gathered representatives, do we vote to go to war with the Incubus King?"

This motion fails. Your vote only affects deal-making and affection.

Representative Default vote How to change
Ardoheim yes
Yhilin Ask.
Aram no
Zirantia yes
Darghelon no
Church of Ivala no
dwarven interests abstain
Ghenalon yes
merchant guilds no

Relationship effects (+3 voting how girl wants, -2 voting opposite):


Day 2 Edit

Defense Pact Edit

Resolved: that the nations of Arclent form a pact to defend any of their number from an assault by the Incubus King.

This motion passes. You need not do anything.

Representative Default vote How to change
Ardoheim abstain
Yhilin yes
Aram yes
Zirantia yes
Darghelon yes
Church of Ivala yes
dwarven interests abstain (Don't bother.) Have funded their embassy, ask. You can't ask for this and a no on new Unpeople.
Ghenalon no
merchant guilds no


New Unpeople Edit

Resolved: that new legions of Unpeople be raised from all nations in preparation for war.

You want this motion to fail.

Representative Default vote How to change
Ardoheim yes
Yhilin Ask.
Aram yes Talk to, choose “Unpeople are veterans too” (recommended) or “Gain leverage over the Church”.
Zirantia yes Talk to, choose “We'll do our best” then “Yhilin may not agree to support Zirantians” (also yields +1 Zirantia from talking to him after final vote). Or, agree to vote for an unspecified defense pact addition later (not recommended; you can't keep the promise).
Darghelon yes
Church of Ivala yes
dwarven interests yes Have funded their embassy, ask. You can't ask for this and a yes on IK Defense Pact (not that that matters).
Ghenalon no
merchant guilds yes 10,000 ProN bribe. (Also yields -1 Megail affection.)

Relationship effects for defeating: +2 Yarra, +2 Qum, +2 Nalili, +1 Vhala.


Day 3 Edit

Advanced Alliance Edit

Resolved: that the nations of Arclent form an alliance against any entity that attacks any one of them.

This motion fails, but you can make it fail harder to gain 100,000 ProN.

Representative Default vote How to change
Ardoheim no
Yhilin no
Aram yes Have kept your agreement to vote against war with IK, and then have said “No, vote how you want” or “Unpeople are veterans too” (recommended).
Zirantia yes
Darghelon yes
Church of Ivala abstain
dwarven interests yes Have funded their embassy, ask. You can only ask for one changed vote this day.
Ghenalon no
merchant guilds no Ensure the motion will fail even with his yes. (This nets you 100,000 ProN from him.)

If the motion fails without a yes vote from the guilds, he will give you 100,000 ProN if you speak to him afterward.


Orc Extermination Edit

Resolved: that the nations of Arclent form a collaborative task force to exterminate all orcs within their borders.

This motion passes by default, but you can make it fail. Whether it's an altogether bad motion is another question, yet unanswered.

Representative Default vote How to change
Ardoheim yes Resolve to encourage, then tell him your positions. (He's a jerk or something.)
Yhilin yes In Aka's route, have the ambassador recognize your efforts to help Yhilin's poor. Resolve to discourage.
Aram yes Have kept an agreement to vote against war with IK, resolve to discourage. Or, Have said you'll vote for war with IK, then later “No, vote how you want” or “Unpeople are veterans too” (recommended), then resolve to discourage.
Zirantia no Make a deal, resolve to discourage. (You cannot keep your promise, so he retaliates.)
Darghelon yes Keep a promise to vote for new Unpeople, resolve to discourage.
Church of Ivala yes
dwarven interests yes Have funded their embassy, resolve to discourage, and ask. You can only ask for one changed vote this day.
Ghenalon no
merchant guilds yes Resolve to discourage, then bribe with 100,000 ProN. (Also -3 Megail affection.)

Relationship effects:

  • Resolve to encourage: -2 Yarra, +2 Aka, +2 Qum, +2 Carina, -2 Megail, -5 Balia
  • Resolve to stop: +2 Yarra, -2 Aka, -2 Qum, -2 Carina, +2 Megail, +5 Balia
  • Motion passes: +1 Aka, +1 Qum, +1 Carina
  • Motion fails: +1 Yarra, +1 Megail


War Vaults Edit

Resolved: that the War Vaults be opened and the contents divided among the members of the summit.

This motion fails by default, but you can make it pass.

Representative Default vote How to change
Ardoheim no
Yhilin Ask.
Aram no Agree to vote against war with IK, then do so. Or, Have said you'll vote for war with IK. Or, Have broken no agreement with him, and Have said “No, vote how you want” or “Unpeople are veterans too” (recommended).
Zirantia no
Darghelon no Keep a promise to vote for new Unpeople.
Church of Ivala no
dwarven interests abstain Have funded their embassy, ask. You can only ask for one changed vote this day.
Ghenalon no Pay 120,000 ProN to Yhilin Embassy to expand expatriate assistance programs. (Also increases hidden variables, +1 Yhilin and +1 Ghenalon, but unspecified “consequences” later.)
merchant guilds abstain Clear the hidden port of monsters.

Relationship effects if it passes: +1 Yarra, +1 Aka, +1 Qum, +1 Carina, +1 Megail, +1 Hilstara, +1 Trin, +1 Altina, +1 Varia, +1 Nalili.

Equipment rewards if it passes:

  1. Weapons: Crusader Sword, Crusader Staff.
  2. Armor: Crusader Plate, Crusader Mail, Crusader Robe.
  3. Accessories: Crusader Charm
  4. Potions: Holy Draughts (x3).
  5. Collectibles: Shining Sword, Incubus King Helm


Best possible resultsEdit

Whether or not you invested in the dwarves' embassy during Megail's visit to Aram will have significant effects on the results of the summit.

With the dwarves' embassyEdit

You can get the Unpeople mobilization to fail, stop the Orc Extermination, and open the War Vaults (three out of three).

  • To do so, you need to have told the Aramite ambassador "Unpeople are veterans too" on Day 2 (this way you get his full support on Day 3, provided that you visit him the night before in his suite and later in the Blademaster Guild). Also, you need to at least have convinced the Yhilini ambassador of your efforts to help the poor, or (somewhat counter-intuitively) agree with Darghelon's ambassador to vote yes on the Unpeople mobilization. Accomplishing both, however, would be ideal, saving you at least 100,000 ProN.
  • Agreeing with Darghelon's ambassador to vote yes on the Unpeople mobilization means you will need to bribe the Merchant Guilds' ambassador with 10,000 ProN to ensure the vote fails. However, you more than recoup this cost with Darghelon's full support in Day 3's votes.
  • On Day 3, have the dwarven ambassador vote yes on the War Vaults measure. You should already have enough votes against the Orc Extermination measure. On the other hand, without the dwarven vote on the War Vaults measure, you will need to spend 120,000 ProN to ensure the measure passes.
  • Only convincing the Yhilini ambassador of your efforts to help the poor without agreeing to vote yes on the Unpeople mobilization with Darghelon (or vice versa) leaves you one vote short on either Orc Extermination or War Vaults, depending on where you apply the dwarves' vote. You can remedy this by either bribing the Merchant Guilds' ambassador with 100,000 ProN, or by funding the Ghenalese expatriate assistance program to the sum of 120,000 ProN, depending on where you need an additional vote.

Without the dwarves' embassyEdit

  • If you didn't invest in the embassy, you will have to choose between stopping the Unpeople mobilization and opening the War Vaults.
    • Opening the War Vaults requires Darghelon's voting support on Day 3; without it, you will be one vote short.
    • To obtain Darghelon's support, you need to have agreed with Darghelon's ambassador to vote yes on the Unpeople mobilization measure on Day 2. However, this guarantees the measure's passage.
  • If desired, blocking the Orc Extermination measure without Darghelon's support is still possible, provided you bribe the Merchant Guilds' ambassador with 100,000 ProN.

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