Well... I figured if the "Doom King" has a discretionary funding category, he can't be ALL doom. Life will go on.
— a nameless House of Petitions worker

After conquering Yhilin, you have to actually run the country. Thankfully, you've been spared from dealing with the details of the budget, but you have some amount of money that you can spend on projects of your choice. Unlike your usual investments, the costs are not denominated in ProN: instead, you allocate the necessary percentage of the available money to a task. Information about your remaining funds and general advice is provided by the helpful maid right inside the door of the House of Petitions.

Beware! This page contains SPOILERS that are almost impossible to avoid, because many projects depend on the hidden variables concerning the occupation of Yhilin and the progression of the plot.

Funding rounds and budget Edit

Funding is a multi-stage process - you are able to assign funds while you are in Yhilin and then see the results when you return from missions outside. You get 100% funds at the start of each round in addition to the funds left over from the previous round. (For example, if you have 20% remaining at the end of a round, you'll start the next one with 120%.)

As of version 0.27.1, there are five rounds of funding:

  1. After the invasion of Yhilin (while the Govern Yhilin quest is active).
  2. After the visit to the elven kingdoms (Govern Yhilin II).
  3. After the visit to Zirantia (Govern Yhilin III, this and the next one).
  4. After you are done with the previous round (you only get 50% more funds at the start).
  5. After you return from Eustrin (you can only do this round just at the start of the section).

Projects' results usually become available only at the beginning of the next round, though some projects can also have immediate results that come into effect the moment they are funded. It's also very likely that some of the decisions you make will have further long-term implications, but those are not known at the moment.

Nobility campaign Edit

After you summon the Noble Liaison and talk to her, she sets up her desk in the palace hallway below the throne room. Her job is to crush the nobility improve their relationship with the new government of Yhilin. Talking to her gives you three options: funding a Campagin (10%), a Double Campaign (20%) or asking about the Current status. You have the chance to fund a campaign every round, though funding her during the first round before finishing the job of the Yhilini Ambassador gives him a bonus in negotiations.

In game terms, campaigns increase the secret Victory stat. Asking about the current status gives you a clue about your current Victory Points:

  • "Honestly, there's an incredible amount of work to be done..." (less than 5 VP)
  • "Honestly, we need to get started immediately..." (5 to 9 VP)
  • "You've dealt those who oppose you a serious blow..." (10 to 14 VP)
  • "The enemy is reeling..." (15 to 19 VP)
  • "We've gained a surprising amount of control..." (20 to 24 VP)
  • "It's impossible to ever gain full support..." (25 or more VP)

The results of a campaign[1] are tallied at the end of the round, not immediately.

House of Petitions Edit

House of Petitions positions

All the rest of the projects that can be funded with government money are in the already familiar left side of the House of Petitions. Refer to the helpful maid by the door for the remaining amount of funds and general information.

For a project to appear, the conditions usually have to be met at the beginning of the round. As petitioners appear in fixed places, replacing the previous (completed?) projects, the table below is organized by position number. (Left to right, bottom to top - the bottom left corner is 1, the top right corner is 12.)

Projects marked with † consist of independent sub-projects that can be funded at the same time (if you have the money) or in separate rounds.

Position Project Price Condition(s) Results
1 Rebel Pass Bridge 10% The bridge was not repaired at any point. Finally fixes the bridge.
1 Infrastructure 100% Elven kingdoms visited, the bridge repaired. +5 Hilstara; next round: acceptance, economy and Yhilin bonus.[2]. Helps during the Border Incident and also is a Hidden Booster.
2 Another House of Petitions 25% Enough Yhilin acceptance at any time[3]. Next round: a House of Petitions in the Slums.
2 Mercenary regulations 20% (cities) Second House of Petitions, enough acceptance at any time[3] +2 Hilstara, +1 army size and +2 Yhilin; ?
100% (countryside) +5 Hilstara, +5 army size and +5 Yhilin; ?
3 Seize the Mine 25% Before elven kingdoms visit, if the mine is flooded with demons[4] Brings the mine under the Doom King's personal control.
3 Border reinforcement 50% (Aram) After the elven kingdoms Immediate +2 Esthera; Has a positive effect when going to Eustrin. During the war avoids a second seed attack in this country.
50% (Ardoheim) Immediate +2 Esthera; during the war avoids a second seed attack in this country and has a great effect on Stineford Battle.
4 Recover collateral damage 10% Non-zero collateral damage[5]. Reduces post-battle collateral damage.[6]
4 Succubus immigration 25% Zero collateral damage; high acceptance[7]. +2 to Yarra, Qum and Nalili; next round: more acceptance,[8]. It also increases Army Size. During the war it reduces IKD Morale.
5 Recover from chaos 10% Non-zero chaos score[9]. Reduces post-battle chaos.[10]
5 Magic standardization 10% Zero chaos. +2 Yhilin, +1 social. It helps in the failed Yhilin Coup during the war.
6 Undo Economic Chaos 30% Economic Chaos in effect[11]. Next turn: end of economic chaos, the Bank can be accessed.
6 Succubus guild fees
(local succubus trade)
20% No economic chaos. +2 Yarra, +2 Qum, +2 Nalili; next round: succubus seller in slum shop,[12] minor bonus to acceptance and economy[13]. It also increases Army Size.
6 National succubus trade 100% or 50%[14] Succubi pay guild fees. +5 Yarra, +2 Qum, +5 Nalili; next round: bonus to acceptance, economy and Yhilin score[15]. Has a positive effect when going to Eustrin. It also increases Army Size.
7 Repair Merchant Quarter 25% The Merchant Quarter was damaged.[16] The Merchant Quarter can be accessed.
7 Succubus brothels


10% The Merchant Quarter is OK, enough Yhilin acceptance[3]. +3 acceptance, +2 Yarra, +2 Qum,[18] +2 Nalili, a Forging Ties volunteer. It also increases Army Size.
8 Repair the Square 20% The Square was destroyed.[19] The Square can be accessed. It avoids heavier penalties in the failed Yhilin Coup during the war.
8 Doom King statue 10% or 20%[20] The Square is OK, no chaos or collateral damage, the nobility has been pacified[21] Next round: +2 acceptance, +1 Yhilin, +1 social; visiting the statue gives +5 Esthera, slave-Altina, dominated-Varia.
9 Repair the Court 20% The Court was destroyed by coup forces[22]. The Court can be accessed again.
9 Noble gratuity[23] 20% The Court is OK. -5 Janine, -5 Aka, improves relations with nobles;[24] ?
10 Repair Outskirts 10% The Outskirts were destroyed by undisciplined orcs[25] The Outskirts can be accessed again.
10 Monastery conversion 5% (shrine) or 25% (aid station) The Outskirts are OK, Andra's been dealt with.[26] +2 religion, +1 Yhilin, +10 or +5 Carina, -5 or +5 Sarai; ?
11 Repair Slums 20% The slums were destroyed in the battle[27]. The slum shops can be visited again.
11 FANCY WALK 10% to 50%[28] Slum shops are OK. +5 Balia, large acceptance bonus;[29] It helps in the failed Yhilin Coup during the war.
12 Repair Elven Ghetto 15% The Ghetto burns down during the battle.[30] The Ghetto is rebuilt so elves can return.
12 Elven regions improvement 50% Elven ghetto is OK. +5 to Lynine, Orilise and Altina; +2 acceptance, +2 social, +2 Yhilin. It helps in the failed Yhilin Coup during the war.

Second House of Petitions Edit

If you fund a second House of Petitions, it's open on your next return to Yhilin. It can be found in the Slums, in the house formerly occupied by the Big Man. Unlike the main House of Petitions, this one operates on special rules: it's funded separately, out of your own pocket. The funds you are given in the beginning are based on the profits of your personal investments, not your current ProN count. The starting amount can be less than 100%, and the funds are not replenished between rounds. Choose carefully.

Name Price Condition(s) Results
Arcane/sexual magical agreement 20% +2 Janine, acceptance bonus;[31]. It helps in the failed Yhilin Coup during the war.
Fighting ring 15% next round: reopens the slum fighting ring, +1 social, Slum Fighting Ring investment
Succubus ring 25% Nalili tries to fight in the reopened ring +1 Janine, +10 Nalili; next round: +2 acceptance, Sex Fighting Ring investment
Sex shop 35% 25%[32] Same point requirements as the DK statue. +5 Megail, +2 Janine; Yhilini Sex Shop investment
Celebrations 10%, 20% or 30% (your choice) Same point requirements as the statue. +1/+3/+7 acceptance, +1/+2/+3 Janine.

Tragically, the Succubus Ring does not appear on the map after being funded.

Footnotes Edit

  1. +3 Victory Points or double that.
  2. +1 acceptance, +2 economy, +2 Yhilin
  3. 3.0 3.1 3.2 When the value of the hidden Acceptance variable become 30 or higher, not necessarily at the beginning of the round
  4. If you picked the "third option" during Aka's branch.
  5. If the value of the hidden Collateral Damage variable is 1 or higher.
  6. -5 to the Collateral Damage value.
  7. Requires acceptance score of 50 or higher.
  8. +2 acceptance.
  9. If the value of the hidden Chaos variable is 1 or higher.
  10. -5 to the Chaos value.
  11. If Chaos was 5 or higher after the battle.
  12. The one selling weapons. She offers succubus equipment of higher tier than the one in the alley behind the tower.
  13. +1 acceptance, +1 economy
  14. If acceptance is 50 or above.
  15. +2 acceptance, +5 economy, +2 Yhilin.
  16. If Chaos was 10 or higher after the battle.
  17. The conversation itself gives +1 acceptance even if you don't fund it.
  18. Only if Qum wasn't whored in Stineford.
  19. If Collateral Damage was 20 or higher after the battle.
  20. Depends on whether the victory was greater than the damage after the Battle for Yhilin.
  21. Requires 25 or more victory points.
  22. This happens if you have not employed either the Ari-Garda or the Iron Cudgel mercenaries at any point.
  23. From a suggestion by DukeLeto7 , there is a special option: Never, that remove this investment from the House of Petitions, with a brief intervention from Aka.
  24. +10 Victory Points.
  25. This happens if you have chosen to send orcs into Ari-Yhilina to stop the coup and your Army Quality was 8 or lower.
  26. This effectively means that this project can't appear before returning from the elven kingdoms (round 2).
  27. If Collateral Damage was 10 or higher after the battle.
  28. Drops to 30% at 6 discipline, 20% at 8 discipline, and 10% at 10 discipline.
  29. Immediate +5 acceptance.
  30. This happens if you never acquired Altina at any point.
  31. +3 acceptance
  32. As she promises, Megail negotiates down the price.

Start a Discussion Discussions about Discretionary funding

  • Yhilin discretionary funding strategy

    10 messages
    • I've been wondering if Aram's belligerence is a red herring, and the border that should be reinforced is the one with Ardohe...
    • There's still a possibility of the conflict in Aram "leaking" towards Yhilin in a number of ways, including Aram attacking bef...

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