|“||Well... I figured if the "Doom King" has a discretionary funding category, he can't be ALL doom. Life will go on.||”|
— a nameless House of Petitions worker
After conquering Yhilin, you have to actually run the country. Thankfully, you've been spared from dealing with the details of the budget, but you have some amount of money that you can spend on projects of your choice. Unlike your usual investments, the costs are not denominated in ProN: instead, you allocate the necessary percentage of the available money to a task. Information about your remaining funds and general advice is provided by the helpful maid right inside the door of the House of Petitions.
Beware! This page contains SPOILERS that are almost impossible to avoid, because many projects depend on the hidden variables concerning the occupation of Yhilin and the progression of the plot.
Funding rounds and budget Edit
Funding is a multi-stage process - you are able to assign funds while you are in Yhilin and then see the results when you return from missions outside. You get 100% funds at the start of each round in addition to the funds left over from the previous round. (For example, if you have 20% remaining at the end of a round, you'll start the next one with 120%.)
As of version 0.27.1, there are five rounds of funding:
- After the invasion of Yhilin (while the Govern Yhilin quest is active).
- After the visit to the elven kingdoms (Govern Yhilin II).
- After the visit to Zirantia (Govern Yhilin III, this and the next one).
- After you are done with the previous round (you only get 50% more funds at the start).
- After you return from Eustrin (you can only do this round just at the start of the section).
Projects' results usually become available only at the beginning of the next round, though some projects can also have immediate results that come into effect the moment they are funded. It's also very likely that some of the decisions you make will have further long-term implications, but those are not known at the moment.
Nobility campaign Edit
After you summon the Noble Liaison and talk to her, she sets up her desk in the palace hallway below the throne room. Her job is to
crush the nobility improve their relationship with the new government of Yhilin. Talking to her gives you three options: funding a Campagin (10%), a Double Campaign (20%) or asking about the Current status. You have the chance to fund a campaign every round, though funding her during the first round before finishing the job of the Yhilini Ambassador gives him a bonus in negotiations.
In game terms, campaigns increase the secret Victory stat. Asking about the current status gives you a clue about your current Victory Points:
- "Honestly, there's an incredible amount of work to be done..." (less than 5 VP)
- "Honestly, we need to get started immediately..." (5 to 9 VP)
- "You've dealt those who oppose you a serious blow..." (10 to 14 VP)
- "The enemy is reeling..." (15 to 19 VP)
- "We've gained a surprising amount of control..." (20 to 24 VP)
- "It's impossible to ever gain full support..." (25 or more VP)
The results of a campaign are tallied at the end of the round, not immediately.
House of Petitions Edit
All the rest of the projects that can be funded with government money are in the already familiar left side of the House of Petitions. Refer to the helpful maid by the door for the remaining amount of funds and general information.
For a project to appear, the conditions usually have to be met at the beginning of the round. As petitioners appear in fixed places, replacing the previous (completed?) projects, the table below is organized by position number. (Left to right, bottom to top - the bottom left corner is 1, the top right corner is 12.)
Projects marked with † consist of independent sub-projects that can be funded at the same time (if you have the money) or in separate rounds.
|1||Rebel Pass Bridge||10%||The bridge was not repaired at any point.||Finally fixes the bridge.|
|1||Infrastructure||100%||Elven kingdoms visited, the bridge repaired.||+5 Hilstara; next round: acceptance, economy and Yhilin bonus.. Helps during the Border Incident and also is a Hidden Booster.|
|2||Another House of Petitions||25%||Enough Yhilin acceptance at any time.||Next round: a House of Petitions in the Slums.|
|2||Mercenary regulations†||20% (cities)||Second House of Petitions, enough acceptance at any time||+2 Hilstara, +1 army size and +2 Yhilin; ?|
|100% (countryside)||+5 Hilstara, +5 army size and +5 Yhilin; ?|
|3||Seize the Mine||25%||Before elven kingdoms visit, if the mine is flooded with demons||Brings the mine under the Doom King's personal control.|
|3||Border reinforcement†||50% (Aram)||After the elven kingdoms||Immediate +2 Esthera; Has a positive effect when going to Eustrin. During the war avoids a second seed attack in this country.|
|50% (Ardoheim)||Immediate +2 Esthera; during the war avoids a second seed attack in this country and has a great effect on Stineford Battle.|
|4||Recover collateral damage||10%||Non-zero collateral damage.||Reduces post-battle collateral damage.|
|4||Succubus immigration||25%||Zero collateral damage; high acceptance.||+2 to Yarra, Qum and Nalili; next round: more acceptance,. It also increases Army Size. During the war it reduces IKD Morale.|
|5||Recover from chaos||10%||Non-zero chaos score.||Reduces post-battle chaos.|
|5||Magic standardization||10%||Zero chaos.||+2 Yhilin, +1 social. It helps in the failed Yhilin Coup during the war.|
|6||Undo Economic Chaos||30%||Economic Chaos in effect.||Next turn: end of economic chaos, the Bank can be accessed.|
|6||Succubus guild fees|
(local succubus trade)
|20%||No economic chaos.||+2 Yarra, +2 Qum, +2 Nalili; next round: succubus seller in slum shop, minor bonus to acceptance and economy. It also increases Army Size.|
|6||National succubus trade||100% or 50%||Succubi pay guild fees.||+5 Yarra, +2 Qum, +5 Nalili; next round: bonus to acceptance, economy and Yhilin score. Has a positive effect when going to Eustrin. It also increases Army Size.|
|7||Repair Merchant Quarter||25%||The Merchant Quarter was damaged.||The Merchant Quarter can be accessed.|
|7||Succubus brothels||10%||The Merchant Quarter is OK, enough Yhilin acceptance.||+3 acceptance, +2 Yarra, +2 Qum, +2 Nalili, a Forging Ties volunteer. It also increases Army Size.|
|8||Repair the Square||20%||The Square was destroyed.||The Square can be accessed. It avoids heavier penalties in the failed Yhilin Coup during the war.|
|8||Doom King statue||10% or 20%||The Square is OK, no chaos or collateral damage, the nobility has been pacified||Next round: +2 acceptance, +1 Yhilin, +1 social; visiting the statue gives +5 Esthera, slave-Altina, dominated-Varia.|
|9||Repair the Court||20%||The Court was destroyed by coup forces.||The Court can be accessed again.|
|9||Noble gratuity||20%||The Court is OK.||-5 Janine, -5 Aka, improves relations with nobles; ?|
|10||Repair Outskirts||10%||The Outskirts were destroyed by undisciplined orcs||The Outskirts can be accessed again.|
|10||Monastery conversion||5% (shrine) or 25% (aid station)||The Outskirts are OK, Andra's been dealt with.||+2 religion, +1 Yhilin, +10 or +5 Carina, -5 or +5 Sarai; ?|
|11||Repair Slums||20%||The slums were destroyed in the battle.||The slum shops can be visited again.|
|11||FANCY WALK||10% to 50%||Slum shops are OK.||+5 Balia, large acceptance bonus; It helps in the failed Yhilin Coup during the war.|
|12||Repair Elven Ghetto||15%||The Ghetto burns down during the battle.||The Ghetto is rebuilt so elves can return.|
|12||Elven regions improvement||50%||Elven ghetto is OK.||+5 to Lynine, Orilise and Altina; +2 acceptance, +2 social, +2 Yhilin. It helps in the failed Yhilin Coup during the war.|
Second House of Petitions Edit
If you fund a second House of Petitions, it's open on your next return to Yhilin. It can be found in the Slums, in the house formerly occupied by the Big Man. Unlike the main House of Petitions, this one operates on special rules: it's funded separately, out of your own pocket. The funds you are given in the beginning are based on the profits of your personal investments, not your current ProN count. The starting amount can be less than 100%, and the funds are not replenished between rounds. Choose carefully.
|Arcane/sexual magical agreement||20%||+2 Janine, acceptance bonus;. It helps in the failed Yhilin Coup during the war.|
|Fighting ring||15%||next round: reopens the slum fighting ring, +1 social, Slum Fighting Ring investment|
|Succubus ring||25%||Nalili tries to fight in the reopened ring||+1 Janine, +10 Nalili; next round: +2 acceptance, Sex Fighting Ring investment|
|Sex shop|| ||Same point requirements as the DK statue.||+5 Megail, +2 Janine; Yhilini Sex Shop investment|
|Celebrations||10%, 20% or 30% (your choice)||Same point requirements as the statue.||+1/+3/+7 acceptance, +1/+2/+3 Janine.|
Tragically, the Succubus Ring does not appear on the map after being funded.