FANDOM


  • As we all should know by now, Iris is running the show and the Incubus Emperor is waiting to unleash his powers on something. As her "opening move" she chose  "Plan F". I would like to share my thoughts on this before we actually get a taste of what is going on, as well as discuss with you all how our different choices of moving troops (via the house of petitions) may effect what happens during the rest of this chapter.

    Plan F The Double Entendre

    Basically, if we look at the map of arclent  http://thelastsovereign.wikia.com/wiki/File:Arclent.png We see 3 points of attack, Aram, Yhilin, and Ardoheim. It is not inconceivable that Iris's plan involves attacking on 3 fronts which would prevent anyone from moving in on their territory and getting behind them. Whether or not they attack all 3 simultaneously is debatable, because a disaster at any one front could cost them the war, so I believe we can safely rule that out. It is more likely, in my opinion, that they will try to distract at one location, to lure their enemies into a preemptive attack on a second front, where a well armed and prepared group will deliver a crushing defeat and then begin their march. To this end, I have fortified both borders, as oppose to strengthening either the aram or ardoheim side to the max, and invest in infrastructure to allow for increased mobility as the war develops.

    The second part of this "Plan F" is Feroholm. We know that the area never really recovered from the war and that many battles were fought there and that when the Arsehole launched a half-assed attack (much like his orgy at the gathering) it was a massive flop. So using their northern distraction, Iris will strike here to enter the heart of enemy territory and also make a move to fulfill the crownjob the Emperor was once thirsting for! Being that her previous attack, due to the Arsehole's irascible nature, gave her no time to prepare, I believe she may be looking to redeem the past failure, and also to fully extend their control to those border regions, as this would also force the neighbouring nations to move troops, thinning out their defences. By having the ability to move troops quickly (via infrastructure) and by having troops already positioned on the border, I believe Yhilin will stand a much better chance of not being destoryed, and Simon can then intervene much faster should their allies (?) need assistance.

    There is also a sort of wildcard to the whole thing, the Incubus Emperor himself! No one knows how strong he is, but we can safely say, he is juiced up! Yarra barely managed to not get captured by him. He is strong enough that a most of a united continent only managed to hold him off with massive casualties. And he is erratic as fuck! A dangerous, tempermental, steroid pumped jerkoff, waving a big stick around can cause massive damage if you let him loose, so it will be awesome to see what he actually does!

    On top of all that, there is the information provided by Esthera and the seeds Iris has grown. The Emperor is clearly impatient, so Iris must be planning to make a big first move, and what better way to do it than corrupting enemy troops and having them turn on their own countries. 

    It is very difficult to say where and when, but eventually simon is going to have to have a showdown with the emperor, but under what circumstances, with which party, and after how long of a war?

    Also just for the sake of interest. My orc army is quantity 115, with quality 15, please add yours as well.

    Cheers

      Loading editor
    • VisionController wrote: My orc army is quantity 115, with quality 15, please add yours as well.

      Mine is 192/26 and some people have over 200, are you trying to hit the minimum?

        Loading editor
    • MailleKerchief wrote:

      VisionController wrote: My orc army is quantity 115, with quality 15, please add yours as well.

      Mine is 192/26 and some people have over 200, are you trying to hit the minimum?

      From my two playthroughs:

      • Hard version: 130/20
      • Soft version 192/27

      There is a guy in the blog with 83/11... That it's difficult to beat ;-)

        Loading editor
    • Mine is 179/26 it would be nice if we figured out how the army size and quality work because I don't know how people are getting in the 200s

        Loading editor
    • Mine is 210/25

        Loading editor
    • Damn, I messed up hard guys! LOL, I was really hoping I did alright, but now i can see I just plain fucked up! I mean, I failed the orc extermination part, so i know htat was a hit on initial quality and quantity, but otherwise.... I don't know. Is there some variability in how many times you can choose to improve their traits or is that a fixed number. Also would having hired mercenary companies before the Yhilin invasion make a significant difference in how many orcs survive, giving you higher initial numbers to work from.

        Loading editor
    • Truthfully it's best to hire the mercenary right before the invasion where you send iron cudgel to the bridge, persuade AriGarda to work with the Rose house, Dusty Horde working for you.

        Loading editor
    • There is a lot of work to be done in the Army page, that is for sure. In any case, SL has defined Army size=150 as small (Link), so higher than this level we should be fine...

        Loading editor
    • We'll probably need a guide to the war, similar to the one for the invasion of Yhilin. It will also absorb some of the preparations that are now listed in the Secret Stats page.

        Loading editor
    • 174/26 if I remember correctly. I believe my decision to not hire dusty horde and losing the bar with the queen supporters is the decision that hit me the strongest.

        Loading editor
    • I've got 207/27, but I could have squeezed in an extra point of size from the Yhilin invasion. Working on fixing that right now ! I might choose to drop the countriside mercs investment for the infrastructure project though.

        Loading editor
    • I have 195/26, and I could hit 200 if I invested in countryside mecenary regulations, but that would cost me the Infrastructure upgrade instead which I feel will play a much bigger part in the war than a mere 5 extra troops would. Glad to know that my numbers are near perfect, though I'll be very interested to know what influences the stats for this massive army.

        Loading editor
    • My stats are 200/27 with the countryside mercenaries. It costed me Infrustructure, but I believe that mercenary regulations MUST play a bigger role than just +5 army size and Yhilin. For example, without this investment some "bad" mercs could start raiding the country.

        Loading editor
    • 184.161.5.34 wrote:
      I've got 207/27, but I could have squeezed in an extra point of size from the Yhilin invasion. Working on fixing that right now ! I might choose to drop the countriside mercs investment for the infrastructure project though.

      I replayed that part and now have 209/27. Huh, I always thought that some sacrifices were inevitable during the Yhilin invasion and it turns out I was wrong. You can get a perfect result. Yay for minmaxing!

        Loading editor
    • Alright everyone. I am planning another playthrough to see if I can redeem my battered soul after reading all of your successes. But I would like to check a few things with you all first.

      So minimizing casualties at Yhilin is a must, which requires both essence sheildimg (to fight the mage tower) and Aka being able to take down the airship. We need to ensure the orc extermination fails, to get Ralke. We need mercs to bolster our army. And we need to have funded the repair of the bridge to do the ambush.

      Also what stats did you upgrade for your orcs? Does it make a difference to quantity/quality which stats you upgrade? Or are those only important for hidden stats (such as during the border incident with aram)? Everyone's input is always much appreciated.

        Loading editor
    • 184.161.5.34 wrote:

      184.161.5.34 wrote:
      I've got 207/27, but I could have squeezed in an extra point of size from the Yhilin invasion. Working on fixing that right now ! I might choose to drop the countriside mercs investment for the infrastructure project though.

      I replayed that part and now have 209/27. Huh, I always thought that some sacrifices were inevitable during the Yhilin invasion and it turns out I was wrong. You can get a perfect result. Yay for minmaxing!

      Beware of the evil game designers! Sierra has said in the patreon post:

      Don't get too worried, I intend the 100-150 range to be reasonable. You'll have to make some hard choices, but the 200+ people will have to make some hard choices too, including some you might avoid via diplomacy.

      So I would recommend not to put all your eggs in the same basket... Just saying!

        Loading editor
    • In one of my saves my army is 189/28 (orc development before soul shielding). No noble gratuity, No nationwide mercs No ball (could have done a ssmall one). Sadly no elves too. Chosing between elves and Ardoheim border was heart breaking (and may change). Will try to redo it to gain 2 points for border incident from succubus national trade.

        Loading editor
    • Lostone2 wrote:

      MailleKerchief wrote:

      VisionController wrote: My orc army is quantity 115, with quality 15, please add yours as well.

      Mine is 192/26 and some people have over 200, are you trying to hit the minimum?

      From my two playthroughs:

      • Hard version: 130/20
      • Soft version 192/27

      There is a guy in the blog with 83/11... That it's difficult to beat ;-)

      I am working specifically on that. =)

        Loading editor
    • Lostone2 wrote:

      MailleKerchief wrote:

      VisionController wrote: My orc army is quantity 115, with quality 15, please add yours as well.

      Mine is 192/26 and some people have over 200, are you trying to hit the minimum?

      From my two playthroughs:

      • Hard version: 130/20
      • Soft version 192/27

      There is a guy in the blog with 83/11... That it's difficult to beat ;-)

      I am working specifically on that. =)

        Loading editor
    • @Lostone2, Thank you, I have seen the post, but generally, from what we have been shown, I am more inclined to believe that bigger is better (except in the case of Robin's secret initiation into the harem)! And so the more penises this orgy has, the bigger the bang from the gang! That being said, I stalled diplomatically with Aram when I was given the choice, so I am not really sure what to expect when she referred to  "hard choices.....solved diplomatically". But what I do know is this, the bigger the army, the more righteous the cause and the more reasonable the other side tends to become.

        Loading editor
    • I got 179/27.

      Edit: Nevermind that part, calculations already on Army page.

        Loading editor
    • If anyone is confused, I added a title to this thread.

      Sierra posted this in one of the Patreon comment threads: "For anybody who thinks their number is low... my "worst possible choices" save has 14 size, 7 quality. =D"

        Loading editor
    • Fluid-decanter wrote:
      If anyone is confused, I added a title to this thread.

      Sierra posted this in one of the Patreon comment threads: "For anybody who thinks their number is low... my "worst possible choices" save has 14 size, 7 quality. =D"

      I imagine Yhilin is just a ruined shithole in that save. I mean it's hard not to get army size.

        Loading editor
    • Thanks Fluid. I totally glazed over the title XD

        Loading editor
    • So after thinking about this I agree for those fronts I think we will have stages of attacks where she will send a large force to Aram due to 1. They have a giant army that needs to be used 2. She wants revenge for what happened to the succubus that got stolen. At the beginning I feel she will lauch all the seeds as a distraction and mass destruction probably towards the capital of each nation for the great amount of effect. Then She will send a more focus and elite group at our weak and war torn part in Feroholm, where depending on how our allies are prepared will tell how the first encounter goes. I invested in aram border due to Aram I can't completely trust and sent troops into Aram to help determine which I believe the first battle will happen. I have infrastructure invested in like you said VisionController so I have mobility and a fast way to deploy troops, and I feel this war will be changing contstantly due to all the unknown factors, especially Incubus Emperor. This is what I think Iris plan might be. I am wondering if Iris has teleport magic and if she does we get attack at our commander locations where we have to fight off elite attack troops meant to destroy our means of command and we might have the Incubus Emperor pop out in front of us in the middle of the war, I can just see him poping in front of us and saying "Suprise!".

        Loading editor
    • Going solely by game mechanics I am absolutly expecting a "surprise" attack on Ari Yhilina itself. There were too many conversations with too many leaders about wartime preparations for that not to have an effect. And certainly during this attack is when the nobility will make thier next move, trying again to eliminate Janine. This will also be affected by whether you sent all your troops off to aid Aram or held them in reserve.

      Also i suspect the seeds of corruption to be sent against mass troop placements rather than capital cities given the failure in the elven forests. Besides which she can easily ruin the cities later once all the enemy soldiers are corrupted and/or killed.

      Thirdly, I believe Sierra Lee said somewhere that we would soon be seeing additional optional harem members and I fear they will also be people we know beforehand. The most obvious candidates for this are Janine and Sarai, if and when the Ari Yhilina gets attacked. Its possible that the IncEmp himself will make an appearance.

      The King of Ardoheim will also do... something? Not sure whats up with that guy. But I feel it will be very impressive!

        Loading editor
    • If Sarai gets caught in a blast by a seed or trys to remove it much the same as Carina did, then it is entirely possible that we acquire her that way. Regardless, one way or another, Simon must scratch the itch! Although, I also like the potential for obtaining Galvia at some point as well, and as Yarra so eloquently put it, "TIT FUUCCCCKKKIIIINNNGGG!" But I stand behind what I said in the beginning, Feroholm is definately where Iris has her eyes set for a first acquisition because it will give them many more options to attack since the mountains block their attack routes into most of Ardoheim, and this acquistion will also allow attacks on Zirantia and Dargehlon. Iris is very much a bigger picture type of player, and she has been planning for this invasion for a very long time, quite possibly since the end of the last war. I wouldn't be surprised if she had some orc breeders working to create some super/elite orcs and then there would be a showdown between your orc commanders and theirs. A good ole 4v4 orc slugfeast sounds pretty sweet to me. I also wonder if Yarra will have some impact on enemy troops since some of the other escaped succubi have said how admired she was by the rest for her individuality. There are several more wildcare type options like Trin's copies and Wynn's abilities. Also Mestan and Ginasta. For some reason I think Mestan has similar latent abilties to Ginasta, so there could be much potential for him to wreak some havoc.

        Loading editor
    • If Ginasta makes an appearance I think she will be willing to cooperate with our forces temporarily during the war. (Maybe even gain more affection points with her?) I think Mestan will come into play as the Aram nobility continues to work against Yhilin during the war. I dont think he has any kind of special powers he seemed to me the bored sociopath type. I also disagree on the Feroholm angle. Aram already has a large army raised and Im certain she wont try to fight multiple fronts unless/until she is certain she has the advantage. I could be wrong but I suspect her plan involves a powerful opening move against Aram followed by a massive invasion force. Then once she gets everything nice and messy then the attack on Yhilin begins with other smaller strikes into neighboring lands.

      I wonder if the small caches of corruption weve been collecting will come into play? Maybe Iris is planning on using them for her seeds and will be disappointed to find many of them empty. I do agree that Ardohiem will be hit eventually however, given that we could have invested in an order of knights, sewermages and a small armada. I also feel that blocking the unmen will come back to bite us. (If we so chose to do so.)

      2-3 updates mean we'll probably get a few nasty surprises and plenty of personal involvement. Not the least of which hopefully involves rescuing Riala from IncEmp, seizing the lands of Vinario, claiming another Magekiller hat, and finding a skilled Givini swordsmith.

        Loading editor
    • I have the feeling that Feroholm is but a stepping stone to striking at Stineford (whose defenses are lackluster due to the rather narrow-minded prostitute hating high-priestess), which is itself simply a means to sever Yhillin access to Ardoheim. If we've failed to prep the Ardoheim border I'm guessing Stineford will suffer significant damages in the early stages of the war, and might even allow Iris to strike at Yhillin itself.

      Going off of what another said, I'm guessing the seeds will be aimed more at large army concentrations as opposed to cities. Which might be why Sierra has hinted that having armies above 200 is not entirely a good thing, with the Yhillin and Aram armies being the two likeliest targets for the seads.

      Oh and I just had a thought, Zirantia's survival might very well depend on if we bothered getting the Ardoheim navy in our pockets, since the Incubus Emperor might re-try the naval invasion once more. I mean think about it, Zirantia is very unstable right now, a strike on an un-suspecting Zirantia could easily topple them and if the assault of Feroholm and Stineford go well would leave Ardoheim surrounded. 

      As such I believe Iris plan is thus: use seeds to corrupt the armies of Aram and Yhillin as a debilitating distraction, then try to quickly knock Ardoheim out of the war (and maybe Zirantia too). In effect Iris would be pulling off Germany's plan in WWI, with Ardoheim being France, Zirantia is Belgium, Aram is Russia, and Yhillin the United Kingdom. Thus if it succeads, the Incubus Emperor's forces can fight a war on two-fronts. Of course the wild card is Yhillin, if the Doom King saves it's neighbors bacon the war is in effect going to grind down into the same morass that WWI did.

        Loading editor
    • Elven Kingdoms the USA who have the financial backing of Queen Fehliel to fight back the IK? All my yes!

      I've drawn parallels to what Iris is probably planning to Germany's blitzkrieg opening as well. They're effectively fighting a war on three fronts.

        Loading editor
    • 73.46.12.10 wrote:

      As such I believe Iris plan is thus: use seeds to corrupt the armies of Aram and Yhillin as a debilitating distraction, then try to quickly knock Ardoheim out of the war (and maybe Zirantia too). In effect Iris would be pulling off Germany's plan in WWI, with Ardoheim being France, Zirantia is Belgium, Aram is Russia, and Yhillin the United Kingdom. Thus if it succeads, the Incubus Emperor's forces can fight a war on two-fronts. Of course the wild card is Yhillin, if the Doom King saves it's neighbors bacon the war is in effect going to grind down into the same morass that WWI did.

      Damn! Someone give this guy a nee Harem Memeber! I like that a lot.thanks for your input.

        Loading editor
    • Between the fact that Andra just disappeared, that slave collars are still loose and that there is a preparedness score, I think it's clear that Yhilin will face a third coup (Could Andra have a collar? Her avatar does have her neck covered...).

      Since there is a Ardoheim Border investment and it needs to be used somehow, I think that Iris might blitz straight for Yhilin through Ardoheim, especially since the north of Ardoheim is so poorly prepared (Feroholm is a dump and Stineford's priestess is still focussing on immorality).

      Zirantia will probably get hit, otherwise our choice of who we support would be pointless. It was a choice between a stronger army or more influence later, after all. I agree that the flotilla investment will likely play a big part in Zirantia's fate too. I can't imagine the elven nations to get hit, though. I think they're too far away and too isolationist to matter for the initial invasion.

        Loading editor
    • 184.161.5.34 wrote:

      (Could Andra have a collar? Her avatar does have her neck covered...).

      Remember that High Priestesses are extremely stringently scrutinized against influence by lust magic - it was enough for Simon to hit her with a "neutral" spell to leave an obvious mark - and that the collars are lust-magic artifacts found in an Incubus King cache. If she has been collared, it happened after her being removed from her position and we haven't seen any image of her since that.

        Loading editor
    • VisionController wrote:

      73.46.12.10 wrote:

      As such I believe Iris plan is thus: use seeds to corrupt the armies of Aram and Yhillin as a debilitating distraction, then try to quickly knock Ardoheim out of the war (and maybe Zirantia too). In effect Iris would be pulling off Germany's plan in WWI, with Ardoheim being France, Zirantia is Belgium, Aram is Russia, and Yhillin the United Kingdom. Thus if it succeads, the Incubus Emperor's forces can fight a war on two-fronts. Of course the wild card is Yhillin, if the Doom King saves it's neighbors bacon the war is in effect going to grind down into the same morass that WWI did.

      Damn! Someone give this guy a nee Harem Memeber! I like that a lot.thanks for your input.

      Lol thanks, I was just speculating really, I have no idea where Sierra might go. Especially after the suprise border incident with Aram, I think we're being set-up with several red-herrings in regards to how Iris plans to hit us. It could very well be that everything I said was wrong simply because I'm operating off of the information we've been given, which is shapped to imply certain things that might not be true at all.

      The craziest thing that could happen though is that what Plan F means is entirely dependant upon just how we've been playing. And our choices up till now will have an effect in how our enemies act, in the sense that players that played one way might see Ardoheim attacked while those that played another see Aram fall. After all up till now we've reacted to our enemies plans, it'd be nice to see our enemies react to our efforts appropriately.

        Loading editor
    • soooooooo..... surprise buttsex is something we should definately be prepared for? Lol. Since we never know what's going to happen, and the more we talk about it the larger the number of places they can attack are. Also they definately can drag the elves into it, since we know that they have some very large creatures which they use to fly in the seeds of corruption, and succubi can use flight charms, and we know that elves are particularly succeptable to sexual magic. Which brings me to I thought I had earlier, and that is one of the "difficult choices" SL comments on in regards to the upcoming war. Is it perhaps whether or not we get the Dwarves to join in the actual combat? They would be extremely useful due to their strength and armor, but also because as Yarra (?) said during the group trip to Eustrin, Dwarves have the highest natural resistence to sexual magic. That would be a difficult choice, since asking them to fight means losing many of their dwindling population, but not asking means the elves get massacred. Someone has to lose, so who do we chose?

        Loading editor
    • Again looking at game mechanics, there were a few opportunities to make note of investments in elven kingdoms, the sort that we werent given time to do in Zirantia or Aram/Eustrin. So logically we will be returning there during or after the war. We still have Queen Fheliels visit to Yhilin, which given that Esthera will be present then will NOT be an ideal time for IncEmp to attack, but may be spoiled by a Noble coup v3. Or Ginasta, she might target Orgasmic Empress as a tyrant. I wonder if the site we chose will turn out to matter based more on defensibility rather than accessibility. This chapter had very little dealings with human military forces though I expect Yhilin still has some amount of soldiers available. I feel this war will occur over three distinct phases. (Probably separated by update.)

      Opening Strike, initial attack wave, wider troop deployments into additional areas.- I think this is Iris's plan more or less, hit major troop clusters with seeds, and overrun remnants with large numbers of orcs. Then send better trained forces to hit strategic targets as oppotunities exist. Dargai(Simon) will be doing moslty politics and strategy here.

      Counter-attack/Nasty surprises- at this point the initial battles will be organized into battlelines as news spreads and the alliance formed at the summit joins together to fend off invasion and drive IncEmp back into wasteland. This will be when IncEmp himself decides to take action and likely also the point where nobles planning coup will feel confident enough in eventual victory to try thier hand again, (for both Yhilin and Aram nobles). Here Simon and Friends will be more active in putting out the biggest fires and protecting allied interests.

      Final push, Grand Finale- The war has gone either great or terrible by this point but the gathered allies have driven IncEmp back to his own territory. Stronger armies might push further but weaker ones are just happy to have regained status quo. Simon is unhappy with a stalemate and considers a further attack against IncEmp. Allied support and Friends in Many Places make it easier to reach him and cleaner to finish him off. Whereas having simon kill him otherwise leaves his hordes completely uncontrolled (simon hasnt fully embraced his shard and cannot dominate an entire realm by himself) and free to wreak havok on the continent.

      Powerfull well prepared DK(Simon) will be able to handle most problems with his own resources still be able to bolster allies when needed. He gets some outside support like the dwarves, elves, zirantians, Mestan, and possibly even Ginasta

      Unprepared Weak Simon may forgo his disguise during the battles and rely on church support and old friends and trust to be able to handle the challenges being faced and to finish the war once and for all. He will almost certainly be able to scrounge together what he needs to succeed but probably wont be able to keep everyone alive at the wars end.

        Loading editor
    • We still have Queen Fheliels visit to Yhilin, which given that Esthera will be present then will NOT be an ideal time for IncEmp to attack, but may be spoiled by a Noble coup v3.

      Ummm, Quests #Trade Negotiations...

        Loading editor
    • Alright everyone. So after much running around and loading/saving, I actually pulled off a nice run through of the Yhilin Invasion with Quantity 29 and Quality 13 army, ending with 35 Quantity and 15 Quality, after victory bonuses (based on the calculations). And I have a few thoughts and questions I would like to share with you now.

      The first question: Where and how do I find this implevon orc? I know we require certain stats for our orcs, but nothing really says where (I think I read something about how he just appears near your unique orcs when you have the stat requirements, but I'm not sure).

      After my recent playthroughs and having made it to the current end of the content, I have a feeling that almost all rulers on Arclent will somehow by the end of things either be deposed, dead, or have lost much of their authority. I came to this conclusion by examining the characters in game who, when we meet them, have an enlarged image made, but have not joined the harem/party. Also given the unfilled "Leaders" tab in the harem when we speak to yara. I am relatively certain that 4 of the slots belong to Tyna(Ardoheim), Paulina(Aram), Galvia(Eustrin), and The female party leader from Zirantia. Depending on things turn out with the Incubus Emperor, Iris or Riala may also fill certain spots, and there is also the larger question of whether or not Simon can somehow reconcile his powers and Esthera's, if it does happen, good things will Qum? Cum? Come? Lol. Anyways, just my few cents for now, and any advice going forward to strengthen my playthrough is most appreciated as always.

      Cheers.

        Loading editor
    • VisionController wrote: The first question: Where and how do I find this implevon orc? I know we require certain stats for our orcs, but nothing really says where (I think I read something about how he just appears near your unique orcs when you have the stat requirements, but I'm not sure).

      That's correct. He appears in the chamber with all the other unique orcs (except the dead one).

        Loading editor
    • Zombie Orcs sound horrifying... also sound like something Wynn would make. Haha. Wynn + Balia Synergy?

        Loading editor
    • Finally put together a pretty solid playthrough and came out with quantity 199 and 27 quality!

      I was also wondering what everyone chose to do after the border incident. I focused on Yhilin to get the max war preparations score.

        Loading editor
    • I chose to assist Aram, but one's options vary depending on the outcome of the border incident.

        Loading editor
    • I also chose to assist Aram, it seemed like a good thing to do.  I suspect Aram is going to get invaded at some point and things will turn out better for them if you did more to cooperate (based on the hidden border score).

        Loading editor
    • I Maxed the border score based on the actual incident score (lol, including the fancy walk, you know, for show). So I decided screw Aram, I want them to come out weaker than my army did on my first playthrough. I really hope that at some point the Orcs get to use their fancy walk to intimedate the emeny since many seem to be used to orcs coming at them in a horde. I think there is nuch hilarity to be had with the fancy walk.

      P.S. why the hell are you guys so concerned with how this turns out for Aram? Don't you have your own Doom Kingdom to be fussing over?

        Loading editor
    • Also, i am kind of interested in what impact Unpeople Motion would have. And considering many factors i think that actually having more unpeople might actually be beneficial for the war in general. And i think with some reforms, high acceptance and what not they could be integrated into Yhilin society as well.

      P.S. Regarding army. In my initial blind playthrough army is at 123/19, my second better playthrough has 198/28 and my third playthrough is special...

        Loading editor
    • It seems like around 185-200/25-28 is the general amount we will have to work with for our army, having made good decisions leading up to the BoY along with breeding choices to unlock inplevon and the best possible transformation. Anyone know when the first iteration of the Incubus War of Arclent will be released?

        Loading editor
    • VisionController wrote:
      It seems like around 185-200/25-28 is the general amount we will have to work with for our army, having made good decisions leading up to the BoY along with breeding choices to unlock inplevon and the best possible transformation. Anyone know when the first iteration of the Incubus War of Arclent will be released?

      Probably this friday for the patreon build and then the week after that for the public one.

        Loading editor
    • 73.46.12.10 wrote: Probably this friday for the patreon build

      Looks like not but this is off-topic anyway.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.