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  • One thing that's missing is a general page for stats relating to individual enemies.  We have one for the bosses, but not the mooks.

    I happen to be very good at coverting plain text files into databases and outputting those databases into ginormous pages of HTML, and I thought it would be nice to use that skill to make an omnibus enemies page.

    The problem is that I can't get past step 1.  I can extract the Data/Enemies.rvdata2, but it's gibberish other than enemy names and some numeric variables.  (Or more likely, I think, whatever the standard encoding for plain text in Japanese text files is, but that remains effectively Greek to me.)

    It looks I need the editing software for RPG Maker VX Ace, and, unfortunately, that's out of my budget for the next few weeks even with the current Humble Store discount Fluid Decanter has linked.  Even then, I don't know the settings for the editor make generating an english language plain ascii file with all the enemy data is possible, as it might entail cutting and pasting from dozens of individual editor eindows.

    So if it is possible to get a dump of enemy stat information into a single ascii file relatively easily, and someone would like to do that for me, I'll use the data to throw together a tabular wiki page with that enemy information as a new page.

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    • As far as I know, no one's ever made a tool to do that for games made in VX Ace. Shaz, the person who made the event dump script, was supposedly planning to but never did. It's possible someone could examine the workings of the game in the editor and make such a tool, but I don't have the time right now.

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    • While it would be nice for some of the more annoying enemies, wouldn't such a page be too unwieldy? I mean there are /a lot/ of enemies in this game, just having a list of all their names would be huge, a list with their names and stats would take ages to both create and format to fit with the forums style.

      If you really want to do it, more power to you, but it's a really big task nonetheless. 

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    • That's why he's planning to automate it, or at least that was my understanding.

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    • Depends on the availability of a well formed text file with all of the enemies in an ordered list.

      If that can be done, it's a very simple process.  I fire a series of regular expression search and replaces in something like a perl script to reduce the source file to ascii tab delimited table files suitable for import into a cookie cutter SQL database (I use Access for ease of reporting), design an HTML template for one enemy that looks good in wikia, then use that template to make a report outputting each enemy table record as an instance of that HTML template in a plain text output.  

      If you're going through and compiling a list of all the enemies by hand, that is indeed a big task.

      If what Fluid-decanter says is correct, however, it probably isn't practical.

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    • I don't think such a list would be worth the work involved, even if it could be automated. Most non-boss battles in the game are routine, tips for dealing with the non-routine ones are already included in the walkthrough and the other guides. Monster stats would be mostly pointless without understanding how the different skills and attacks calculate their damage, which opens up another can of worms. And in the end, you'll just end up reproducing a large part of RPG Makers' guts on the wiki. :)

      I don't think the data files contain any Japanese - they are just binary files created with whatever serialization method is used in Ruby (or custom-created for RPG Maker).

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    • A FANDOM user
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